So, I gotta admit, I’m all about this game right now. It’s a puzzle/strategy that uses the design language of transit maps to, well, unsurprisingly build city-wide transit systems to best appease customers trying to get from point A to point B. New stations pop up over time as you play, and you must continually expand your system over time to connect them. The game ends when congestion gets too high for the system to support. The screenshots above are from a few of my best rounds recently (around 2255 passengers over 70 days.)
This game interests me in a lot of ways. From a design standpoint, it’s very well polished even though it’s still in beta. Nice smooth animations and VERY intuitive mouse-only controls. (It’s obvious this game is built with touch-screens in mind for the future.) It also takes the design language it’s based after and never breaks from it, the entire game (from title to game board) feels like it’s all on one sprawling map. The different city maps even use the topographic style and line/branch colors of their real-life systems! If you’re a designer or interested in UI/UX you’re going to want to play this game.
Even though the game has no sound yet, I like to wind down at night with a few games to some of my own tunes. (Though apparently Disasterpeace [who did the music for FEZ] is on the job to compose music for this game, so I’m eager to see what he pumps out.)
It’s currently $6 which is a fantastic value for this game as-is already, and it’s only going to be getting better with future version releases. Support the dev and pick it up if you’re into this sort of thing!
Hey Dinosaut Polo Club, I hope you add Boston as a playable city! I gotta re-enact those morning Red Line break-downs as a losing scenario.